![]() ![]() webp file could make the libwebp library execute arbitrary code. Exporter: Updated libwebp to fix CVE-2023-4863/CVE-2023-5129, in which a malicious.Added a safer 4-argument overload of `TimingContext::GetRecord()`, which takes the size of the buffer to write the description to, and deprecated the3-argument version.For instance, NVTT 3.2.4 is fork 3, major version 2 (incremented on API breaks), minor version 4 (incremented on new features and bug fixes). Fixed naming of NVTT_VERSION fields to make the mapping to semantic versioning clearer.nvcompress: Fixed a bug where compressing more than 509 files at a time would fail.nvcompress: Fixed a bug where nvcompress would crash on files whose paths contained emoji.nvcompress: Fixed a bug where an extra mip would be generated when using -max-mip-count or -min-mip-size.Exporter: Improved GLEW initialization compatibility.The 2023.3.2 -no-mips option is equivalent to 2024.1’s -no-mips -max-mip-count 1. Previously, it also controlled mip generation. Exporter: -no-mips now only controls whether mips are read from DDS and KTX files.Exporter: Added -max-mip-count, which sets the maximum number of mipmaps (including the base mip) to generate, and -min-mip-size, which sets the minimum width or size of any mip.Exporter: The “Override Filter Parameters” UI now shows the full set of parameters NVTT supports for each resizing filter, along with dedicated names and tooltips for each one.Exporter: Added Mitchell-Netravali mipmapping filter.These are useful for effects like parallax occlusion mapping. For instance, game developers can use this to reduce the size of the games they create - or realistic rendering and digital content creation developers can use this to fit higher-resolution textures in memory. These tools are ideal for artists and graphics engineers looking to save texture memory and reduce the size of their applications or fit more or higher-resolution textures into the same space. NVIDIA Texture Tools Exporter standalone showcasing a cube map reflection A new compression preview pane allows you to see how your image will be compressed in real-time, without having to write to disk. This exporter combines four texture tools in a single plugin and standalone application, including flexible and powerful support for cube maps, mipmaps, normal maps, transparency, and more than 130 import formats. The NVIDIA Texture Tools Exporter allows users to create highly compressed texture files - that stay small both on disk and in memory - directly from image sources using NVIDIA’s CUDA-accelerated Texture Tools 3.0 compressor technology.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |